Cost of development
On the excellent Oddly Influenced podcast, Brian Marick was talking to Glenn Vanderburg about engineering.
My big take-away was engineers build models to simulate real materials or situations because it’s cheaper and less risky than building the real thing at 1:1 scale and getting it wrong.
In software (UX) we create and test prototypes because it’s cheaper than getting real people to use the real thing and finding out it’s wrong.
Audi played with an AI to make new wheel designs. Steve DaSilva at Jalopnik is not impressed.
it seems Audi has developed a high-tech system that takes existing wheels and fucks ’em up a little, then sends them off to actual car designers to fix.
Michael Hobbes, on the bird site:
I think we’ll look back on the last decade as a time when social media gave previously marginalized groups the ability to speak directly to elites and, as a result, elites lost their minds.
5 steps to making better cities just getting better
Every city in the world is going through a learning curve, working hard to improve, albeit from very different starting points. It’s true that “better” is open to opinion and debate (including answering the really important question, “better for whom?”), and even when the difference between better and worse is well proven, some cities sadly are still doubling down on the wrong path (more freeways, anyone?).
The actual list of five things
- Doing the wrong things
- Doing the wrong things “better”
- Trying to have your cake and eat it, too
- Doing the right things badly
- Doing the right things well
Interdisciplinarity
An effective interdisciplinary team doesn’t come into being simply by putting the best biologist, the best engineer, and the best painter (say) into a room together, and expecting that they will magically find a way to work with one another. Rather, one needs to find excellent people in each of these disciplines who also have an inclination to and knowledge of how collaborate with experts from disciplines other than their own.
Opinions and Arguing
Patrick Stokes, lecturer in philosophy at Deakin Uni:
You are not entitled to your opinion. You are only entitled to what you can argue for.
Stokes also notes that there’s a difference between losing an argument and losing the right to argue.
Something to consider in client critiques, I think.
It’s not how good the experiment is, it’s how good you are at experimenting
— John Cutler
The ISO on Usability
- The design is based upon an explicit understanding of users, tasks and environments.
- Users are involved throughout design and development.
- The design is driven and refined by user-centred evaluation.
- The process is iterative.
- The design addresses the whole user experience.
- The design team includes multidisciplinary skills and perspectives.
Huh. Good for talking with clients.
Friends don’t let friends listen to tech podcasts
Adam Rogers, listened to 40 hours of tech-bro podcasts for Insider:
I could feel my intuitive map getting rewritten. Government is always bad, the market solves everything, clever investment is a real job even if you don’t produce anything except money. I should start a company, grow fast, get a big exit, buy a house in Atherton and spend my leisure time urging people not to go to college and fighting the construction of protected bike lanes and multifamily housing.
I'm @bjkraal@aus.social on Mastodon